Blogs & News

New Fabric Texture Maps Feature Update

Written by Alexis Liu | 2024-08

August 21, 2024
Taipei, Taiwan

Frontier Unveils Groundbreaking Feature Update: 6 Fabric Texture Maps + Physical Properties Data in a Single gITF File

Frontier.cool, the leading innovator in digital fabric technology, is proud to announce a major feature update designed to empower digital designers worldwide. As of today, designers can now access 6 Fabric Texture Maps + Physical Properties Data in a Single gITF File, revolutionizing the way they create and manage 3D designs.

This update, available to all users, is part of Frontier.cool’s ongoing commitment to providing cutting-edge tools that streamline the design process while maintaining the highest levels of quality and efficiency. By offering this comprehensive .gITF (.zip) file, Frontier.cool continues to set new industry standards, ensuring that designers can bring their visions to life with unprecedented ease and precision.

Key Features of the Update:

  • Six Essential Fabric Texture Maps: The gITF file includes Base, Normal, Displacement, Roughness, Alpha, and Metalness Maps, providing a complete toolkit for designers to work with.
  • Physical Properties Data: In addition to texture maps, the file also contains detailed physical properties data, allowing for realistic simulations and more accurate design outcomes.
  • Seamless Integration: The gITF file is optimized for use with CLO3D and Marvelous Designer, two of the industry’s most popular design tools. This ensures that users can easily incorporate the new feature into their existing workflows without any hassle.

The introduction of this new feature marks a significant milestone for Frontier.cool and the digital design community at large. By simplifying the process of incorporating detailed fabric textures and physical properties into 3D models, Frontier.cool is helping designers save time and focus on what they do best—creating extraordinary designs.

Learn more about our supported file formats here and how to import glTF to CLO3D here.